![]() A sling must be loaded to deal any damage when used in this way. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Loading a one-handed weapon requires a free hand. Drawing the ammunition from a quiver, case, or other container is part of the attack. Each time you attack with the weapon, you expend one piece of ammunition. ![]() You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Many weapons have special properties related to their use, as shown in the Weapons tables above. Simple Weapons Simple Melee WeaponsĪmmunition, range (80/320), loading, two-handedĪmmunition, range (30/120), light, loadingĪmmunition, range (100/400), heavy, loading, two-handedĪmmunition, range (150/600), heavy, two-Handed A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Every weapon is classified as either melee or ranged. The Weapons tables below show the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. ![]()
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